IP STRATEGY

IP Protection in the Gaming and eSports Sector

JUL 2026 · 5 min read
IP Protection in the Gaming and eSports Sector

The Public Investment Fund invested billions in global gaming (Activision Blizzard). Saudi companies produce games, organize tournaments, launch eSports teams. IP protection here is multi-layered.

Game-as-Product Protection

Class 9 (game software): the mark on the game name.

Copyright: on code, graphics, music, scenario, characters.

Industrial designs: on controller and accessory shapes.

Patent: on innovative gameplay mechanics (rare — most gameplay is not patentable).

Character Protection

Every major game character = a separate, registrable commercial asset.

Registering as a trademark in multiple classes (games, toys, clothing) opens licensing doors.

Example: Marvel characters generate billions annually from licensing to other products.

eSports and Events

Tournaments and events: trademark in Class 41.

Broadcasting rights: exclusive contracts with platforms (Twitch, YouTube, local Saudi network).

Competing teams: each has its own trademark, licensable.

Legal Challenges

User-made mods of your games: who owns the rights? A clear EULA policy.

Live streaming your games: implicit license or content creator right?

Violence and content: Saudi gaming oversight may intersect with trademark registration.

Ready to register or protect your assets?

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